We’re Recruiting! Help us build the future of TF2!

Do you love TF2? Do you have web development skills? Do you want to see TF2 become a big eSport? Do you like pootis?

Well then, you’re in luck! TFCL is currently looking for a handful of talented minions web developers to help us truly make TF2 shine in the eSport world! We’ve got one hell of a vision for Team Fortress 2, and need a little help from you guys to turn this vision into a reality. Right now, this is really just stage one of our grand master plan. Next up is world domination.

What we’re looking for

  1. Lead Developer.
    – as the lead developer, you are responsible for pretty much everything that we do here. Every new feature, every new bug fix, every new line of code. This is a big task, but it also has the potential for a big reward. Feeling up to it?
  2. Sub Developers
    – as a sub developer, you will be given tasks by the lead developer, or by Sidular himself. Your job mostly consists of creating new features and bug fixes.
  3. League Administrators
    – these are the people that handle all match disputes for a certain league or tournament format, like 6v6 or highlander. You’ll also be responsible for making sure that all scores are submitted before deadline, and report forfeit wins and losses for matches that went unplayed.

What we need from A Dev

  1. You’ll need to be fluent in several programming languages, primarily PHP and HTML.
  2. If you’re the lead developer, you’ll be the primary project manager, and will be responsible for overall management. We will provide you with our code, but not the tools required to edit it.
  3. You’ll need to be able to follow direction, and provide accurate development timelines. While there is no real deadline for most TFCL feature releases, we do fully expect you to get the job done within the timeframe that you specify. (if you say the feature will be done in 5 days, we expect it to be done in 5 days)
  4. You need to love TF2, and want to see this scene go beyond its current level. TF2 isn’t dead, so don’t say it is.

What we need from an admin

  1. Honesty and integrity.
    – it’s entirely your job to make sure that everybody is following the rules, and having fun
  2. Discipline and judgement
    – not all rules are equally enforced. It’s up to you to enforce the right rules at the right times, to ensure a safe and fun playing environment.
  3. Schedule generation
    – round schedules must be manually generated, and can only be created after all matches from the previous round are complete. If a match score hasn’t been reported, you’ll need to determine why, and issue a forfeit if necessary.

What you get

Absolutely nothing! 😀

No, seriously. At least for the time being, we cannot provide you with any kind of immediate payment. However, we will be implementing services (that you will develop) in the future that will provide TFCL with an operating revenue. Up to 30% of this income goes directly to our staff, which means you! Sure, it might not be able to pay your college tuition, but it will at least be enough to buy an Aussie or two! Which is something, right?

If you’re interested in applying for the developer position, please send Sidular a message on Steam.

Note that as of right now, our main focus is on developers. If you’re applying for the league administrator spot, you may be put on hold for a while. We need developers right now more than we need league administrators.

 

  • Sidular

    Oh, and feel free to ask questions down here, if you should have any.

    A new article will also be posted a bit later detailing the future of TFCL, and our goal as a free to play league. So stay tuned for that.

  • Sidular

    Clarification on revenue split for league staff members.

    TFCL will keep 70% of all revenue generated from TFCL hosted services, such as game server rentals, or premium account upgrades. The remaining 30% will go to our staff.

    So, let’s assume we make exactly $1000 in a 30 day period. Out of that, TFCL will keep $700, which will be recycled back into TFCL to help cover various maintenance fees, and to increase prize pools.
    The remaining $300 will be distributed among our staff members. How much we give each individual staff member depends on how many staff members we have.
    For example, if we had 3 staff members, and we made $1000 in total revenue, those three members will receive $100 individually, to a max of 30% of the total revenue earned.

    Exact pay hasn’t been decided yet, and will fluctuate month to month. The lead developer would also receive a higher overall pay than the sub devs and league administrators. All we’re really working with right now is how much we need to potentially get prizes as high as possible, and as fast as possible. The main goal with TFCL is to ensure that we can provide a safe, fun, and highly competitive league that is entirely free to play. No signup or league fees, you just sign in, join a team, and you’re good to go. We could potentially offer a higher percentage to our staff, but in turn, this would mean a lower overall prize pool.
    We’re going to always do what’s best for the players, and in this case,that means a larger prize pool.

    If you’re a developer looking to make a living off of TFCL, don’t. You won’t make thousands upon thousands of dollars from us. Your main motivation for developing for TFCL should be to help advance the TF2 competitive community, not to make a quick buck, or to use us as your primary source of income. Fact is, TFCL is a free league, and we always will be free. We’re not here to make a ton of money, nor was that ever our intention. We just want to see TF2 be treated like a genuine eSport. We’ve invested well over ten thousand dollars into TFCL, albeit through indirect means. Right now, we’re focusing on building up a side network of websites and services, which we plan to one day use to market TF2 as an eSport, and in turn, promote TFCL alongside it. If you have questions about this marketing strategy, feel free to ask Sidular about them on Steam. I’ll also be making it public knowledge within the next couple of days, detailing my plan for the future of TFCL in a separate post.

    If you have any more questions, feel free to reply back to this comment.

  • kdknowsimjames

    Hey Sidular. I’m an EU based web developer and would love to help out. I do work full time so full disclosure I’m not available 24/7 or every evening (so wouldn’t want to put myself forward for the lead position!)

    What is the nature of the future developments you’d like? I am primarily a front-end dev so would be good to understand what’s required so I know where I might be able to help!

    • Sidular

      From the previous lead dev

      “”we’ve got a mvc set up with twig templates and jquery/js for front-end interaction. front-end dev would entail editting the html and twig templates and using the js+css to animate elements of the page, so very little php if any. all interaction is done via a simple ajax gateway, so that’s all backend work.”

  • gravitDan

    Hello. I can be an admin. Also, you don’t need to give me any profit. I can do it for free.