The contents on this page are for the entirety of TFCL, and apply to all leagues and formats. We have the right to modify the rules of our league at any time without notice, so be sure to check back to this page (and any other pages for your specific format, event, or tournament) often for the most up to date league rules and information.

This page was last modified on June 12th, 2019. 

 

Universal Rules

  • TFCL can change, modify, or adapt all rules at any time, and will enforce them against any offending teams at our own discretion. These rules are subject to changes, and individual TFCL league officials may enforce different rules at different times, based on their own fair discretion of the game and conduct.
  • All teams, players, casters, and other entities, are required to uphold and enforce the spirit of fairness and sportsmanship. Any unsporting conduct may result in a ban from TFCL, a forfeit of any reported matches, tournaments, scrims, or other hosted services by TFCL, as well as possible team, season, or league expulsion.
    Some examples of unsporting conduct: abusing the forfeit system, abusing the ranking system.

Schedule

  • When a new season or tournament is announced, all maps that are to be played during the active or upcoming season will be made available on the TFCL website.

Playoff Format & Rules

Playoffs consist of double elimination, unless specified otherwise.

Prizes

  • Distribution: TFCL will distribute the prize pool to the team owner or registered leader in full via PayPal. It is then the responsibility of the owner or leader to distribute the prize to the rest of the team.
  • Sponsor requirements: sometimes, TFCL will host sponsored tournaments or events. The sponsors are responsible for distributing the prizes. Winners will be contacted and instructed on how to acquire or redeem the prize  by a TFCL staff member.

Game Settings

  • Rounds:
    • Control Point – 5 Rounds
    • Stopwatch – 2 Rounds
    • King of the Hill – 4 rounds
    • Ultiduo – 3 rounds

 

  • Overtime Rounds – 1
    an overtime round, sometimes called a golden cap, is won by the first team to capture the final point, thus ending the round
    there is no timelimit during an overtime round
  • Each control point map will consist of two total halves. The first half is to be played to a total of 3 capture rounds, or until a 30 minute time limit has been reached. The second half ends if a team reaches a total of 5 captures, or if the 30 minute time limit is reached. If both teams are tied after the second half, the match will go into overtime. There is no time limit for overtime, and the win is awarded to the first team to capture the final control point. No ties are allowed. 
  • For stopwatch maps, such as pl_upward, the home team will get to choose whether or not they are to play RED (defend) or BLU (attack) first. In one round, each team will have both attacked and defended. The team with the most capture points, or the team that has the fastest time, will win the round. At the end of the first round, teams will switch sides. No ties are allowed.
  • Each king of the hill map will consist of two halves. The first half is over when one team reaches 2 total captures, otherwise known as rounds. The match is over when one team has 4 total rounds.
  • Critical Shots are OFF
  • Cooperative Taunts are OFF
  • Picking up fallen weapons is ALLOWED

Whitelist & Class Restrictions

  • TFCL uses our own 6v6 whitelist, found here. I
  • Class Restrictions:
    • 2 Scouts
    • 2 Soldiers
    • 2 Pyros
    • 1 Demoman
    • 1 Heavy
    • 1 Engineer
    • 1 Medic
    • 2 Snipers
    • 2 Spies

Eligibility & Roster Restrictions

  • You may only join and play for a single team from a single competitive format.

Unrostered Players, Ringers, and Mercs

  • Teams are permitted to use up to 4 unrostered players in official matches.
  • All unrostered players must be confirmed before the start of the match.
  • Teams that intend to use an unrostered player must openly disclose who it is before the match, allowing for the other team to confirm or deny the ringer.
  • An unrostered player cannot play for a team that is below the players skill level. (example: an S Ranked player is not allowed to play an A Ranked match)
  • If both teams Ready Up to start the match, roster disputes are no longer valid. Anybody on the server at the time will be considered eligible to play.
  • Teams are only allowed to use the same unrostered player once per season.
  • Unrostered players are not required to pay for any league fees, and can freely play the match in full.

Note: to file a dispute against a team for using an unrostered player, Do Not Ready Up Your Team. Instead, politely ask the offending team to remove any unrostered players from the match. If they refuse to do so, contact a league administrator. If no administrators are online or easily reachable, post to the match comms with as much detail as possible, and then leave the server. Simply put, if you do not approve of a ringer, do not play your match. If you play your match either in part or in full, you are confirming that you agree to play with the unrostered players.

Alting / Smurfing

We only allow for each player to sign up and compete using a single Steam / TFCL account. Account sharing is prohibited. Players found in violation of this rule will receive a lifetime player ban from TFCL. Again, the player is banned, including all of his or her accounts, and any future accounts. This cannot be overturned. 

Default Match Times

  • Sixes – all teams are scheduled for two matches every week, with default times being Tuesday and Thursday at 10:30 PM Eastern.
  • Highlander – all teams are scheduled for a single match every week, with default times being Sunday at 9:30 PM Eastern.
  • Ultiduo – all teams are scheduled for two matches every week, with default times being Saturday and Sunday at 8:00 PM Eastern for North America, and 8:00 PM GMT+1 for Europe.