TFCL is the Team Fortress Competitive League: hosted servers, structured seasons, and a community that's been running TF2 competition in North America for a decade. $20,000 in prize pools each season, broadcast production, and a home for every kind of competitive TF2 player — from first-time pugs to veteran Invite rosters.
Pug groups. Discord servers. STV renting. Random in-Mumble tournaments. The infrastructure for "I want to play competitively this week" was fine. The infrastructure for "I want to play in a season with a playoff bracket and a prize" wasn't.
The scene had thousands of skilled players who wanted more structure. They had nowhere to put that want. We built TFCL as the answer.
Servers we own. STV we record. Demos we preserve. Match results that go to a public dashboard, not a screenshot in a Discord channel that disappears within a week.
Three divisions so you play at your level. Three-month seasons with playoffs. Prize pools funded by partners and entry fees. Medals distributed to finalists. The structure a competitive community needs to grow.
Bans handed out, appeals reviewed, demos checked. The boring infrastructure of a real esports league — the part no one notices until it's missing.
TFCL is a small team running an outsized infrastructure for the NA TF2 scene. The leadership is volunteer-driven; the operations are professional. The full staff roster lives at /staff; here's who's accountable for what.
Founder and league coordinator since 2016. Owns final admin decision on disputes, league policy, and partner contracts. Visible in every broadcast and on the rules forum.
Three volunteer ops engineers maintain match-server provisioning, STV pipelines, and demo archival. They page out at all hours of NA competition. They are the reason matches start on time.
A rotating cast of community volunteers produces the Twitch broadcasts and the weekly recap content. See /stafffor the current lineup; new casters are always welcome.
Direct sponsor partnerships with NA server providers, community storefronts, and tournament organizers. These cover between 50-70% of any season's prize pool. See[email protected] for the breakdown and the deck we send prospective sponsors.
Each team pays a $40 flat entry fee per season. Entry fees cover the league's operational costs (server hosting, domain, broadcast tooling). The remainder is added to the prize pool.
A small monthly Patreon funds the TF2 medals (manufactured and mailed) and the physical championship trophies. Patreon supporters get a Discord badge and a forum color. We do not gate content behind Patreon.
Cryptocurrency, NFT, or speculative-asset sponsors are not accepted. We do not need their money and we do not want their audience.
Skin gambling sites, betting platforms, and any service that uses TF2 items as currency are categorically excluded.
Sponsor exposure is limited to broadcast overlays, the website footer, and a thank-you in partner announcements. No sponsor receives in-game advantages, matchmaking priority, or playoff seeding changes.
TFCL uses Steam authentication. You'll be redirected to Steam to sign in. We never see your password.
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